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Death Stranding 2 Is Coming to PC on March 19

The wait is almost over! Sony and Kojima Productions have confirmed that Death Stranding 2: On the Beach is coming to PC on March 19, 2026 — less than a year after its PlayStation 5 debut in June 2025. The port is being developed with Nixxes Software and was announced during the February 12 State of Play.

The PC version comes loaded with platform-specific features:

  • Unlocked frame rates

  • Ultrawide monitor support up to 32:9 (21:9 for both PC and PS5)

  • Upscaling and frame generation from Nvidia, AMD, and Intel

  • Full DualSense controller integration with haptic feedback

  • Complete mouse and keyboard support with custom keybind mapping

Players who link a PlayStation account get exclusive cosmetic patches and a PlayStation branded Porter Suit. New modes and features are also coming to both PC and PS5 at launch, with more details still to follow.

Discord Is Rolling Out Facial Scans and ID Checks in March

Starting in March, Discord users who want access to age-restricted content will need to verify their age — and the options are about as invasive as you'd expect. You'll either submit to a facial age scan or upload a government-issued ID. Decline both, and you're getting locked into a "teen-appropriate experience" — a restricted mode that limits what you can see and do on the platform.

The rollout is going global after Discord piloted it in Australia and the UK. The company's working with a third-party verification provider, and says facial scan data isn't stored — it's used to estimate your age and then discarded. Whether you take that reassurance at face value is up to you. Discord has acknowledged it expects some traffic loss from the change, but says it'll "find other ways to bring users back." Reassuring.

The push is driven by increasing regulatory pressure around online age verification, particularly in Europe and Australia — Discord isn't the only platform dealing with this, but as one of PC gaming's most-used communication tools, the impact will be felt broadly. If you use Discord daily, March is going to come with some friction.

Monster Hunter Wilds Is Getting a Large-Scale Expansion

Good news for Monster Hunters: Capcom has confirmed that Wilds is getting a large-scale expansion — the same kind of major paid follow-up that turned World into Iceborne and Rise into Sunbreak. Producer Ryozo Tsujimoto made the announcement, making clear that support for Wilds is far from winding down.

If you need a benchmark for what "large-scale" means here, both Iceborne and Sunbreak essentially doubled the content of their base games — new regions, new monsters, expanded story chapters, and endgame systems that kept players busy for hundreds of additional hours. That's the level of commitment Capcom is signaling.

No release window, price, or further details have been announced yet. But for a game that already became one of Capcom's fastest-selling releases ever, the confirmation alone is enough to keep the playerbase excited about what's coming.

Highguard's Studio Has Laid Off Most of Its Team

Just weeks after launching Highguard on January 26, Wildlight Entertainment has confirmed mass layoffs at the studio. Level designer Alex Graner was among the first to share the news on LinkedIn: "Unfortunately, along with most of the team at Wildlight, I was laid off today. This one really stings as there was a lot of unreleased content I was really looking forward to."

Several other developers quickly followed with their own announcements. Wildlight confirmed the cuts in an official statement, saying a "core group" of developers will remain to support the game - though it didn't specify how many people were affected, or what that ongoing support actually looks like in practice.

It's a rough outcome for a game that was already fighting uphill. Highguard's reveal as the closing world premiere at The Game Awards 2025 landed poorly with audiences, and it launched to mixed reviews. To their credit, Wildlight did respond quickly to feedback — adding a permanent 5v5 mode after criticism of the original 3v3 format — but it wasn't enough. The developers who built content that may never reach players deserve better than this.

Diablo 2 Is Getting Its First Expansion in 25 Years

Nobody saw this one coming. Blizzard has announced a paid expansion for Diablo 2: Resurrected — the first major new content for the game since Lord of Destruction back in 2001. The expansion adds a brand new character class, the Warlock, alongside expanded inventory management and new endgame content. It dropped during Blizzard's Diablo 30th anniversary Spotlight video, and yes, people were genuinely shocked.

The Warlock is the big headline — dark magic and summoning-focused gameplay added to a roster that hasn't changed in over two decades. And the inventory improvements are long overdue; Diablo 2's notoriously cramped stash has been a complaint since the original game launched. There is a catch though: the better inventory management is tied to the paid DLC rather than coming as a free patch, which has understandably rubbed some players the wrong way.

For a game most people assumed had quietly wrapped up its active development, this is a remarkable reversal. The expansion also ties into Diablo Immortal, with the Warlock launching simultaneously across multiple Diablo titles. Sometimes games you thought were done still have surprises left in them.

Stardew Valley 1.7 Is Adding Two New Marriage Candidates

ConcernedApe has confirmed that Stardew Valley's upcoming 1.7 update will add two new romanceable characters — the first time the marriage pool has expanded since Shane and Emily were added in version 1.1, years ago. Creator Eric Barone shared the news in an interview with IGN but wouldn't say who they are, saving that reveal for the game's 10th anniversary on February 26.

Fan speculation is already in full swing. Sandy from the Calico Desert and the Wizard are the current frontrunners, though the more dramatic possibility — pursuing already-married characters like Robin or Demetrius and actually breaking up their marriage — has also been floated. Barone himself admitted in a 2025 podcast that he originally envisioned exactly that, complete with proper in-game consequences for causing chaos in Pelican Town. Whether that made it into 1.7, we'll find out on the 26th.

Beyond romance, Barone also confirmed that children in the game will be made "a little more interesting" — good news for anyone who felt like their in-game kids were basically just furniture. No release date for the update yet, but Stardew Valley is approaching 50 million copies sold and Barone's brought in a small team to help, so it's moving.

Skyblivion Is in Its Final Stage of Development The long-running fan project to recreate The Elder Scrolls IV: Oblivion inside Skyrim's engine has shared a new batch of screenshots and a development update, including a preview of Wendelbek, a large Ayleid ruin. After over a decade in the making, Skyblivion is actually getting close.

A StarCraft Shooter Is Reportedly in Development at Nexon Blizzard has reportedly partnered with Nexon — the Korean publisher behind Arc Raiders — to develop a new first-person shooter set in the StarCraft universe. Neither company has confirmed the project officially.

Steam Early Access Games Can Now Show a 1.0 Release Date Valve has updated Steam so Early Access developers can officially display a planned 1.0 launch date on their store pages — whether that's an exact date or just a year. It's a small but long-requested change that should help players know what they're getting into when buying unfinished games. Valve notes the feature is optional and encourages devs not to post a date unless they're confident they'll actually hit it.

ARC Raiders Players Who Exploited a Duplication Glitch May Lose Their Items Embark Studios patched out a game-breaking item duplication exploit with a hotfix, but signalled that players who used the glitch may have their ill-gotten inventory wiped.

Bethesda Says Fallout 4 Is Its Most Successful Fallout Game Todd Howard and other Bethesda developers reflected on Fallout 4's legacy, with Howard crediting much of its long-term success to player-generated content — the modding ecosystem and settlement-building systems that kept players coming back for years.

The Division's 2026 Roadmap Is Described as "Ambitious" Ubisoft's latest financial update included a 2026 roadmap for The Division franchise, with the headline being the planned launch of The Division: Resurgence, the mobile entry in the series. Content updates for The Division 2 are also on the cards, though specifics remain light for now.

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Scott @ Pixel Tea

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