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Ubisoft Confirms the Assassin's Creed Black Flag Remake

The long-rumored Assassin's Creed Black Flag remake is official. Ubisoft confirmed it in a press email, dropping the '4' from the title — it's simply Assassin's Creed: Black Flag now. No release date was given.

The announcement is notable for how it happened: Ubisoft spent months threatening legal action against leakers — including their own lead actor — before quietly confirming the game via email. The project had been circulating in leaks for so long that at this point, the surprise is that it took this long to confirm.

No gameplay, no release window, no platform details. Just a confirmation that yes, Edward Kenway is coming back. We'll presumably hear more soon.

Forza Horizon 6 Gets Its First Gameplay Reveal — And Tokyo Looks Massive

IGN dropped nine minutes of exclusive Forza Horizon 6 gameplay as part of IGN First coverage this week, and the centrepiece is Tokyo — a setting so large and detailed that Playground Games gave it its own dedicated development team.


The footage shows off the kind of environmental fidelity you'd expect from a next-gen Forza entry: dense urban streets, elevated expressways, neon-lit districts that stretch as far as the camera can see. It's a significant step up from the series' previous open-world designs.


Playground has grown considerably since the early Horizon days, and this looks like the game to show it. No release date yet, but if the gameplay reveal is anything to go by, it's shaping up to be a showpiece.

Jeff Gerstmann: Xbox Was Making a Fallout Game — and It's Not Happening

Veteran games journalist Jeff Gerstmann revealed on his podcast that a Fallout project was in development at a Microsoft-owned studio — not Bethesda — and is "no longer going to see the light of day." He didn't name the studio or describe the game's scope.


The suggestion is that Bethesda prefers keeping new Fallout and Elder Scrolls entries in-house, and that a third-party Fallout project simply didn't fit that plan. Remasters appear to be the exception — a Fallout 3 remaster is believed to be in development externally, similar to how Virtuos handled Oblivion Remastered.


It's a frustrating footnote for fans hungry for more Fallout, especially given how long the wait between mainline entries tends to be. Whatever was being built, it's gone now.

RuneScape Just Killed Microtransactions — Now It's Raising Subscription Prices

Back in January, Jagex announced RuneScape would ditch its Treasure Hunter microtransactions — a move widely praised by the community. Less than two months later, subscription prices are going up.


Monthly membership rises from $13.99 to $14.99 (ÂŖ9.99 to ÂŖ10.99 in the UK). The yearly plan jumps from $99.48 to $131.88 — over $50 more per year than before, and this is the second price increase in under two years. The six-month subscription option is also being discontinued. Players on grandfathered monthly rates are protected, but annual plan holders can no longer switch back to their legacy rate.


Jagex frames this as the cost of removing microtransaction revenue. Whether you find that reasoning fair probably depends on how much you trust the studio's long-term intentions. Either way, RuneScape is getting more expensive.

Former EVE Online Devs Are Building an MMO Where Your Character Lives Without You

Klang Games — founded by former EVE Online developers — debuted a new trailer for Seed at GDC this week, set to a BjÃļrk soundtrack. The MMO has been in development for over a decade, and its central hook is genuinely unusual: your character continues living and working in the world even when you're offline.


Rather than a world that pauses when you log out, Seed aims for full persistence — characters sleep, work, and exist in the simulation independently of player sessions. It's a vision of what an MMO could be if it treated the world as something real rather than a lobby.


The trailer is more vibe than gameplay, but the concept alone makes it worth keeping an eye on. After ten-plus years in development, Klang is clearly building toward something ambitious

Subnautica 2's New Base Building System Is a Major Upgrade From the Original

Unknown Worlds dropped a developer video this week revealing a completely redesigned base building system for Subnautica 2 — one they're describing as "brand new" rather than an iteration on the original game's approach.


The original Subnautica had base building that worked, but it was functional rather than expressive. The sequel is pushing further, with more flexibility in how structures connect and fit together, giving players more room to actually build the underwater outpost of their dreams.


No release date yet for Subnautica 2, but updates like this suggest development is progressing well. The original is still one of the best survival games around, so there's a lot riding on this one.

CS:GO is back on Steam as its own standalone game, three years after being folded into CS2. Valve has restored matchmaking and it's already climbing back up the most-played chart — no explanation given, just quietly back.

Capcom has moved Pragmata's release date earlier, giving it a clear run at April with no major competition in sight. Two million demo downloads and two million wishlists suggest there's real momentum heading into launch.

SK Hynix has validated next-gen LPDDR6 memory, targeting mass production this year. The new standard delivers significantly more bandwidth for handhelds and laptops, though AI customers are likely first in line.

NAND prices are still rising sharply, according to Phison's CEO, with both supply and inventory under pressure. If you were hoping SSD prices would come back down soon, don't hold your breath.

A McFarlane Toys listing for Fallout 3 Remastered merchandise has surfaced on a pre-order site. Bethesda hasn't confirmed anything, but surprise merchandise listings have a way of showing up before announcements.

EA has confirmed layoffs at Battlefield 6 studios — just six months after the game was described as the biggest launch in franchise history. The number of affected employees wasn't disclosed.

Bungie's March 11 Marathon update reduces UESC enemy health, improves ammo and med kit drops, and addresses the most common complaints from the Server Slam playtest. Steady progress.

The Division 2's Steam player count jumped 400% after Ubisoft revealed a 2026 roadmap including crossplay, a new Central Park DLC, and a Survivors mode. The community wasn't dead — just waiting for a reason to come back.

Valve has published official Steam Machine verification requirements. Games already Steam Deck Verified automatically qualify, giving the platform a large certified library from day one.

You’ve caught up this week, thank you for reading! If you have any feedback reply to this email.

Scott
Pixel Tea

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